Congratulations to the Village, winners of Jellyfish invasion IV!!!
This game went nothing like I had expected. I was actually concerned that the jellies might be overpowered if they each survived to see their powers kick in. Instead, they were each picked off right before their powers would truly kick in... except for NAN whose powers were meaningless once he was the final red.
I actually thought that the Village had screwed themselves by being so chatty about themselves... I thought as soon as the game didn't end, people would jump on dagny at least... slappy tried, but all they really needed was one person to slip up on that last day. Had dagny or SDD gone down, i'm assuming that the other travelers would have figured out what was up once they saw the purple.
The packages in this game were a late decision... I was thinking about going in without them this time, but then decided that would rob some of the traditional JI flair from the game and spent the couple days before the game putting that together.
I was originally going to do another game first, but once I got the idea of doing the origin story for Algaeria, I had no choice but to make it happen. The idea for the Village came along fairly early on in that process. I didn't want a simple extra faction though as I have often done... I wanted a nice twist that would keep even them on their toes... which is why there was a Red and a Green villager. These were still villagers, but they had an alternate victory goal outside of their group... Zaro would win with the Jellies and columbia would win with the travelers, while SDD and dagny needed the village to win.
Some lucky early voting/kills kept the Jellies from reaching their full potential. I am somewhat disappointed that their powers NEVER came into play even once during the course of the game. It was still fun, and I hope that you all enjoyed yourselves. This is for all of yinz as much as it is an exercise in my wicked childness.
Now let's take a closer look at how it all went down. First up, your Role Players.
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The Jellyfish
Portuguese NAN 'O War, played by MWB
Sea Wasp Jellyfish, played by PensFanInDCCongratulations! You got a role in Jellyfish Invasion IV!!!
You are the Portuguese NAN 'O War (Alpha).
Fear, thy name is NAN 'O War. The sea holds few terrors which compare to the likes of you. Each night you will submit the name of a player to be dragged to the watery depths, never to be seen again.
However, you are still young, grasshopper. Once you mature, your attack will be unstoppable:
Night 7: Kill can no longer be stopped
You may communicate with your fellow jellyfish: PensFanInDC (Sea Wasp Jellyfish), newarenanow (Nomura's Jellyfish) and dodint (Immortal Jellyfish).
Nomura's Jellyfish, played by newarenanowCongratulations! You got a role in Jellyfish Invasion IV!!!
You are the Sea Wasp Jellyfish.
Your poison is legendary - all would do well to avoid you. Attackers and voters alike may fear your wrath.
However, you are still young, grasshopper. As you mature, so will your poison.
Night 1: Attackers die
Night 3: Last voter is poisoned, but may be saved if the Hobo urinates on them that night.
Night 5: The first and last voter are now poisoned. The Hobo can save one of them by urinating on them at night.
Night 7: The first and last voter die.
You may communicate with your fellow jellyfish: MWB (Portuguese NAN 'O War [Alpha]), newarenanow (Nomura's Jellyfish) and dodint (Immortal Jellyfish).
Immortal Jellyfish, played by dodintCongratulations! You got a role in Jellyfish Invasion IV!!!
You are Nomura's Jellyfish.
You are a true terror of the seas, disrupting fishing and wildlife wherever you go. If that wasn't enough, death is not an end, but a new beginning... When killed you will release jellyfish pods that will enslave the victims if any action is performed upon them by the Jellyfish.
However, you are still young, grasshopper. You will gain jellyfish pods as you mature:
Night 1: 0 pods
Night 2: 1 pod
Night 4: 2 pods (total)
You may communicate with your fellow jellyfish: MWB (Portuguese NAN 'O War [Alpha]), PensFanInDC (Sea Wasp Jellyfish) and dodint (Immortal Jellyfish).
The travelersCongratulations! You got a role in Jellyfish Invasion IV!!!
You are the Immortal Jellyfish.
You have the unique ability to cheat death... something all living creatures can only dream about.
However, you are still young, grasshopper. You are vulnerable now, but once you mature, you will survive one death.
Night 4: Gain second life
You may communicate with your fellow jellyfish: MWB (Portuguese NAN 'O War [Alpha]), PensFanInDC (Sea Wasp Jellyfish) and newarenanow (Nomura's Jellyfish).
Maggie the monkey, played by Crankshaft
The Inebriated Hobo, played by redwillCongratulations! You got a role in Jellyfish Invasion IV!!!
You are Maggie, the monkey (Seer).
Each night, you will spin your wheel and learn the true identity of one player.
You may NOT share the results of your findings until the following day phase. Failure to comply with this simple directive will incur the wrath of the Island Gods.
Spongebob, played by obhaveCongratulations! You got a role in Jellyfish Invasion IV!!!
You are the Inebriated Hobo (Angel).
Each night, you will submit the name of one player to shower in golden protection. You may protect the same player on back to back nights, including yourself.
Note: A situation may arise where you need to forego protecting yourself to save another... be on your guard, and if you see three, go for the one in the middle.
The VillageCongratulations! You got a role in Jellyfish Invasion IV!!!
You are Spongebob (All-Day Vigilante)
People may have thought you were an innocent children's cartoon character, but your bloodlust for jellyfish knows no boundaries.
On even nights, you will gain a net which can be used to kill a player of your choosing. You can hold up to two nets at one time. Note that if you do not use a net the night a third net would be granted, it will be lost.
If you are attacked at night while holding a net, the attacker will also die.
But wait, there's more. You may also choose to use one of your nets during the day phase. Send a PM to the mod(s) indicating that you would like to do this and the phase will be interrupted and the selected player will be killed. The day phase will then continue among the that is sure to ensue.
Good hunting.
Village Chief, played by SDD
(Bad) Villager, played by Zarovich:Congratulations! You got a role in Jellyfish Invasion IV!!!
You are the Village Chief.
You rose to prominence among your fellow islanders due to your legendary cunning and fearlessness. Or you stuffed the ballot box, but that is neither here nor there.
Your only concern is for your village... you are not overly concerned with the petty fighting between the Jellyfish and the Travellers. Your goal is merely to survive, and protect your village... as best as you can in the midst of this jellyfish epidemic, anyway.
Note: You must outlast the jellies and travelers to win.
You may use one of the following powers on any given night phase. However, you cannot use the same power on back to back nights, so choose wisely.
See - look up the identity of another player
Protect - protect someone from attack, including yourself
Block - prevent a player from performing role powers
You may communicate with your fellow villagers: Zarovich, dagny and columbia.
(independent) villager, played by dagnyCongratulations! You got a role in Jellyfish Invasion IV!!!
You are a Villager.
You may be a native to this island, but you are sick of that infernal chief and want to shake things up a bit. You would have been the chief, if not for that suspected election tampering.
You are going to pay them all back by siding with the jellyfish. You work in secret... the jellyfish do not know that you are on their side. It has to be this way... they'll never see it coming.
You may communicate with your fellow villagers: Sam's Drunk Dog (Chief), dagny and columbia.
(Good) villager, played by columbiaCongratulations! You got a role in Jellyfish Invasion IV!!!
You are a Villager.
Much like your chief, your only true concern is for the survival of your village. This war between the travellers and the jellyfish is but a temporary nuisance.
Note: You must outlast the jellies and travelers to win.
You may communicate with your fellow villagers: Sam's Drunk Dog (Chief), Zarovich and columbia.
(Independent) Villager, played by count2infinityCongratulations! You got a role in Jellyfish Invasion IV!!!
You are a Villager.
You are a native to this island, but you are welcoming of these strange travellers. You are actively working to ensure their survival, as well as that of your village.
You may communicate with your fellow villagers: Sam's Drunk Dog (Chief), Zarovich and dagny.
Resurrected by a package, random.org determined he would join the village. Other options were to become a Jellyfish Liaison or remain a humble traveler.
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Next up, the (Not so secret) packages.
- Hot Tub Time Machine - undo one mistake made by the village. player’s alignment upon return is randomized.
- Five Hour Energy - time limit is 5 hours for the next phase
- Tick Tick Boom - kill
- Urine Soaked Jorts - protect
- I Can See Clearly Now - see
- Blinded By The Light - block
- Double Vision - double voter
- Enjoy the Silence - silence
- Call Me - seashell buddies
- Rearviewmirror - see alignment
- Trust me, I’m a ninja - immune to all night actions
- Vengeance Is Thine - (fire a shot at death)
- Keep the Fire Burning - take over powers of any role player that dies.
- eye of the tiger - immune to night kills
- Mirror Mirror - investigation returns false results
- the Eismann commeth - must make an anagram from the username you wish to vote for
- Bylsmagic - for the next day phase, you must get to your game. This means your vote will only count if it is the first cast. If not, the other posters will prevent you from getting to your game, and your vote will thus not count.
- Big Book of Island Haikus - everyone must post an island themed haiku with their vote
- The Deal - For the next day phase, each vote must be presented in a “What’s the deal with <player x>” format.
- Trading Places - actions performed against target player will be enacted upon you and vice versa
Incidentally, I used the out clause (may be revealed) and decided not to provide additional info. On the occasion where a player asked for more details, I generally responded with a clue.You stumbled upon a strange package with a small note that reads "X".
Do you want to keep it, or give it to another player?
Note: If no response is given prior to the writeup, you will automatically keep the package.
Note 2: Further details may be revealed if you choose to keep it.
Note 3: If you choose to keep this package, you may activate it by sending a PM prior to the writeup in any phase. PMs received after the Writeup Coming post will not take effect until after the writeup.
Details of who received what and their decisions will be covered in the Actions. Speaking of which...
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List of Actions:
Night 1:
redwill - protect self
MWB - kill shad
Crankshaft - see redwill
SDD - see slappy
MRandall gets Five Hour Energy; give to dagny
Rylan gets Urine Soaked Jorts; kept
Night 2:
redwill - protect Crankshaft
MWB - kill Zaro
Crankshaft: see the errey i breathe
SDD - protect self
obhave - keep net
dagny uses Five Hour Energy
slappy gets Big Book of Island Haikus; kept; used
the errey i breathe gets Enjoy The Silence; kept
Day 2:
5 hour time limit
haikus
Night 3:
redwill - protect Crankshaft
MWB - kill Crankshaft
Crankshaft: see dodint
SDD - see Crankshaft
obhave - keep net
dodint gets I Can See Clearly Now; kept
SDD gets Tick Tick Boom; give to the errey i breathe
Night 4:
redwill - protect Crankshaft
MWB - kill Crankshaft
Crankshaft: see Rylan
SDD - protect self
obhave - keep 2 nets
columbia gets The Eismann Commeth; kept
Willie Kool gets Trust Me, I'm a Ninja; kept
Day 4:
columbia uses The Eismann Commeth (takes effect Day 5)
Night 5:
redwill - protect Crankshaft
MWB - kill Crankshaft
Crankshaft: see c2i (blocked)
SDD - block Crankshaft
obhave - kill Cbear, 1 net left
CBear gets Blinded By The Light
LITT gets Double Vision; kept. used
Day 5:
Anagram Day!
LITT is a doublevoter
Niight 6:
redwill - protect Crankshaft
MWB - kill Crankshaft
Crankshaft: see slappy
SDD - see columbia
obhave - keep 2 nets
Rylan uses Urine Soaked Jorts
WK uses Trust Me, I'm A Ninja
redwill gets Hot Tub Time Machine; kept
MWB gets Venegeance Is Thine; kept
Day 6:
redwill uses Hot Tub Time Machine - c2i back to life; random.org picks villager (jellyfish liaison and traveler were other options)
errey uses Tick Tick Boom on redwill and Enjoy the Silence on columbia (takes effect Day 7)
obhave kills MWB
Night 7:
NAN - kill Crankshaft
Crankshaft: see pecky
SDD - protect self
obhave - kill LITT
c2i gets The Deal; kept;
obhave gets Call Me; kept;
Day 7:
obhave uses Call Me; seashell buddies with slappy (random.org of remaining players)
c2i uses The Deal (takes effect Day 8)
columbia silenced
Night 8:
SDD - block Randall
obhave - net Randall
MRandall gets Rearviewmirror; kept; use on obhave
SDD gets Mirror Mirror; give to dagny
Day 8:
The Deal
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Some notes:
The Jellies had a really bad run of luck. PFIDC was voted out before his poison matured. had that happened a day later, someone would have died since redwill needed to use his protect on Crankshaft.
dodint was voted out the day before his second life kicked in. Yeah, that wouldn't have saved him since he got seen, but it would have forced either the vig to use a net or the travelers to spend another day vote on him, not gaining any additional info in the process.
the Jellies killed Zaro Night 2, and he was a secret agent for them. They didn't know this of course, but that's a bad break.
MWB getting blown up on Day 6 really hosed them as it meant that NAN's powers were useless... jellyfish pods mean f all if there are no jellies left to activate them.
Additionally, dodint died without using his package which granted a see - they may have been able to find the angel and kill him. MWB died with an unused package that would have let him fire a shot at death.
All added up to a disappointing showing by our tentacled friends.
In regards to the village, Zaro had a major fail on Night 1. He did a reply all to his role PM including all of his teammates... so they all knew he had ulterior motives from the start. The Jellies cleaned that up unknowingly, but perhaps it's a different game if neither of these things happen.
I'll probably think of more to say later, so I'll post in the thread as things pop into my head, but as always, thanks for playing and see you next time.
Note: There will be more Jellyfish Invasion, but I think that I may revisit Barnyard Battle for my next undertaking.