It was a tough game at times because of the inactivity. I was going to modkill EPP like in Day 2, but I gave him the benefit of the doubt that he'd jump aboard. But then when I realized he wasn't coming, it was too late into the game and I didn't want to hurt the village anymore as the numbers were down. Looking back I wish I modkilled him.
Thanks for playing, and redwill, sorry for not going into all the details with names and cutting out some of your ideas. I've been busy at work and just couldn't dig through the complexity.
Spoiler:
This is a lot, so please digest it at your leisure and ask me any questions you may have. I'll be around intermittently.
THE LORDS OF HELL
The characters (The names mean nothing. I just tried to make it a little more personal and be as odd as possible in the naming):
1 seer - DeathParch (sees Hellish/non-Hellish)
1 vig - StillGrunt (kills every even night; may save up to two kills, but no more than one kill per night)
1 angel - PowerWord (protect every night; cannot protect the same person more than three nights in a row)
2 Lords - Lord BrainHarrow (Alpha) (comes back non-Hellish), Lord IronFist (day protect), (1 recruit: Lord CannibalHand (day protect))
12 villagers
- SturdyGround
- SpentHunt
- PrayLingam
- NoddingNod
- SaberStarve
- FlingerTimid
- CrushCollect
- BambooSpark
- RockView
- GypsyGoat
- PickleJail
- TurtleGout
PMs:
columbia, you are SturdyGround, a regular villager in THE LORDS OF HELL game. Your goal is to help the village of Stull survive and triumph.
Troy Loney, you are SpentHunt, a regular villager in THE LORDS OF HELL game. Your goal is to help the village of Stull survive and triumph.
Pavel Bure, you are PrayLingam, a regular villager in THE LORDS OF HELL game. Your goal is to help the village of Stull survive and triumph.
CBear3, you are NoddingNod, a regular villager in THE LORDS OF HELL game. Your goal is to help the village of Stull survive and triumph.
Pen48guins, you are SaberStarve, a regular villager in THE LORDS OF HELL game. Your goal is to help the village of Stull survive and triumph.
obhave, you are FlingerTimid, a regular villager in THE LORDS OF HELL game. Your goal is to help the village of Stull survive and triumph.
relantel, you are CrushCollect, a regular villager in THE LORDS OF HELL game. Your goal is to help the village of Stull survive and triumph.
ExPatriatePen, you are BambooSpark, a regular villager in THE LORDS OF HELL game. Your goal is to help the village of Stull survive and triumph.
MWB, you are RockView, a regular villager in THE LORDS OF HELL game. Your goal is to help the village of Stull survive and triumph.
thehockeyguru, you are GypsyGoat, a regular villager in THE LORDS OF HELL game. Your goal is to help the village of Stull survive and triumph.
shafnutz05, you are PickleCave, a regular villager in THE LORDS OF HELL game. Your goal is to help the village of Stull survive and triumph.
canaan, you are TurtleGout, a regular villager in THE LORDS OF HELL game. Your goal is to help the village of Stull survive and triumph.
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Sam's Drunk Dog, you are DeathParch, the Seer of the village of Stull. PM me the name of one player each night and I will reveal info about him/her. You will only be told if the player's character is Hellish or non-Hellish. If you have any questions about the role, please PM me.
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ulf, you are StillGrunt, the Vigilante of the village of Stull. On EVEN-numbered nights (starting with Night 2) you may PM me the name of a player you wish to kill. You may choose not to kill and may accumulate up to two kills. However, you may not kill more than ONCE per night. If you have any questions about the role, please PM me.
------
Rylan, you are PowerWord, the Angel of the village of Stull. PM me each night the name of the player you wish to protect. You may protect yourself or any other player, but you may not protect the same person more than THREE nights in a row. For example, if you protect yourself Nights 1, 2, and 3, you may not protect yourself on Night 4. If you have any questions about the role, please PM me.
------
newarenanow and Benny Fitz, you are the Lords of Hell. Your goal is to kill everyone in the village of Stull.
newarenanow is Lord BrainHarrow and is the leader.
Benny Fitz is Lord IronFist.
The Lords of Hell may kill every night. PM me the name of the victim.
You may choose to RECRUIT one player to your side INSTEAD of killing. You may not recruit and kill in the same night. Certain players cannot be recruited. If you attempt to recruit such an unrecruitable player, nothing will happen. You DO NOT lose the recruit (you may try someone else later). However, if your recruit attempt fails, you may not kill that same night. You do NOT lose the ability to recruit if Lord BrainHarrow dies before the recruit is made.
Lord BrainHarrow has the advantage that, if investigated, he will be revealed to the investigator to be not bad (blue).
Lord IronFist has the ONE-TIME power to protect one player from a daytime lynch. The name of the player to be protected must be PM'd to me during the Night phase prior to the phase in which the player is to be protected. This protect CAN be used in conjunction with a kill or recruit.
------
Gameplay:
Two additional things are going on:
Packages. Each night, a random person is selected and receives a stone egg bubbling up from a fissure in the earth. They can choose to open it or not. The result is random:
1. nothing
2. nothing
3. nothing
4. last person killed resurrected (resumes status when killed)
5. person using tool has protection for that night
6. person using tool has protection for that night
7. person using tool has protection for next day
8. person using tool has protection for next day
9. nothing
10. last person killed resurrected (resumes status when killed)
11. nothing
12. person using tool gets doublevoter status next day phase
13. person using tool may not post during next day phase
14. person using tool may post but not vote next day phase
15. nothing
16. nothing
As you can see, there is nothing game-changing in this list of results. To tell the truth, my goal was to keep people alive and in the game as long as possible, given that there were not that many playing. This is a disadvantage to the reds, since the villagers will not necessarily die as quickly as they normally do. So I gave the reds the two day protects (Lord IronFist and the recruit, Lord CannibalHand each have one day protect). Also, I made the leader, Lord BrainHarrow, immune to investigation. Plus, the reds are eligible to receive the packages as well, so they can be protected, resurrected, etc. Hopefully this all balances out in the end.
This may be the confusing one:
Each night, a villager (not RP) is randomly selected to become a martyr, if they so choose.
Randomly select a blue who has not been a martyr or is PM-ing a martyr (I'll explain that in a bit).
PM:
______, you are walking down a dirt street in Stull when suddenly a filmy haze emerges before your eyes. Threads touch your face like spiderwebs. You have been given a vision.
You are now a MARTYR. You may choose to offer to give up your life to help your cause. If you do, something will happen.
You do not know and cannot control what will happen if you choose either way. You may die or you may not.
IMPORTANT: If you survive, you may NOT reveal to the village that you are a Martyr and that you have been given this choice.
Please let me know if you want to choose to offer to give up your life.
Now, if they choose to be a martyr, what happens is that the are informed that they do not die at this time and that they may now PM another player (that player must be blue, too). Tell them that they don't know each others alignment, even though we know that they're both blue.
So, for example, Troy Loney was selected on Night 1. He opted to become a martyr.
My PM to him:
As a result of your offer to sacrifice, you do not die at this time. But you may now freely PM with another player: thehockeyguru.
You do not know his alignment status and he does not know yours.
Remember that you may not mention the Martyr thing on the board or in PMs.
If the player declines to be a martyr, then nothing happens.
So now, on Night 2, another martyr candidate is selected from among the living villagers, except for Troy Loney and thehockeyguru. This continues until the game ends or there are no longer two unconnected villagers. It's important that the Martyrs understand that they cannot mention the martyr thing to anyone. I wanted each martyr to think he's special. Haha.
The idea I'm trying to explore is to give everyone something to do. Choices, partners, etc. Blues tend to really drift off if they're not connected.
Actions so far:
On Night 1, you tried to recruit SDD. No green RPs can be recruited, so it failed.
Rylan protected himself.
SDD saw EPP (non-Hellish)
Pen48guins opened an egg and got doublevoter status for Day 1 (only)
Troy Loney became a martyr and now communicates freely with thg.
One more thing: The seer (SDD) only gets a reply of "Hellish" or "non-Hellish." No colors. Similarly, I was vague about who the reds could recruit ("certain players are unrecruitable.") I want people to maybe think that there is an independent out there, which there is not. Just a little twist to get them to think a bit more.
THE LORDS OF HELL
The characters (The names mean nothing. I just tried to make it a little more personal and be as odd as possible in the naming):
1 seer - DeathParch (sees Hellish/non-Hellish)
1 vig - StillGrunt (kills every even night; may save up to two kills, but no more than one kill per night)
1 angel - PowerWord (protect every night; cannot protect the same person more than three nights in a row)
2 Lords - Lord BrainHarrow (Alpha) (comes back non-Hellish), Lord IronFist (day protect), (1 recruit: Lord CannibalHand (day protect))
12 villagers
- SturdyGround
- SpentHunt
- PrayLingam
- NoddingNod
- SaberStarve
- FlingerTimid
- CrushCollect
- BambooSpark
- RockView
- GypsyGoat
- PickleJail
- TurtleGout
PMs:
columbia, you are SturdyGround, a regular villager in THE LORDS OF HELL game. Your goal is to help the village of Stull survive and triumph.
Troy Loney, you are SpentHunt, a regular villager in THE LORDS OF HELL game. Your goal is to help the village of Stull survive and triumph.
Pavel Bure, you are PrayLingam, a regular villager in THE LORDS OF HELL game. Your goal is to help the village of Stull survive and triumph.
CBear3, you are NoddingNod, a regular villager in THE LORDS OF HELL game. Your goal is to help the village of Stull survive and triumph.
Pen48guins, you are SaberStarve, a regular villager in THE LORDS OF HELL game. Your goal is to help the village of Stull survive and triumph.
obhave, you are FlingerTimid, a regular villager in THE LORDS OF HELL game. Your goal is to help the village of Stull survive and triumph.
relantel, you are CrushCollect, a regular villager in THE LORDS OF HELL game. Your goal is to help the village of Stull survive and triumph.
ExPatriatePen, you are BambooSpark, a regular villager in THE LORDS OF HELL game. Your goal is to help the village of Stull survive and triumph.
MWB, you are RockView, a regular villager in THE LORDS OF HELL game. Your goal is to help the village of Stull survive and triumph.
thehockeyguru, you are GypsyGoat, a regular villager in THE LORDS OF HELL game. Your goal is to help the village of Stull survive and triumph.
shafnutz05, you are PickleCave, a regular villager in THE LORDS OF HELL game. Your goal is to help the village of Stull survive and triumph.
canaan, you are TurtleGout, a regular villager in THE LORDS OF HELL game. Your goal is to help the village of Stull survive and triumph.
------
Sam's Drunk Dog, you are DeathParch, the Seer of the village of Stull. PM me the name of one player each night and I will reveal info about him/her. You will only be told if the player's character is Hellish or non-Hellish. If you have any questions about the role, please PM me.
------
ulf, you are StillGrunt, the Vigilante of the village of Stull. On EVEN-numbered nights (starting with Night 2) you may PM me the name of a player you wish to kill. You may choose not to kill and may accumulate up to two kills. However, you may not kill more than ONCE per night. If you have any questions about the role, please PM me.
------
Rylan, you are PowerWord, the Angel of the village of Stull. PM me each night the name of the player you wish to protect. You may protect yourself or any other player, but you may not protect the same person more than THREE nights in a row. For example, if you protect yourself Nights 1, 2, and 3, you may not protect yourself on Night 4. If you have any questions about the role, please PM me.
------
newarenanow and Benny Fitz, you are the Lords of Hell. Your goal is to kill everyone in the village of Stull.
newarenanow is Lord BrainHarrow and is the leader.
Benny Fitz is Lord IronFist.
The Lords of Hell may kill every night. PM me the name of the victim.
You may choose to RECRUIT one player to your side INSTEAD of killing. You may not recruit and kill in the same night. Certain players cannot be recruited. If you attempt to recruit such an unrecruitable player, nothing will happen. You DO NOT lose the recruit (you may try someone else later). However, if your recruit attempt fails, you may not kill that same night. You do NOT lose the ability to recruit if Lord BrainHarrow dies before the recruit is made.
Lord BrainHarrow has the advantage that, if investigated, he will be revealed to the investigator to be not bad (blue).
Lord IronFist has the ONE-TIME power to protect one player from a daytime lynch. The name of the player to be protected must be PM'd to me during the Night phase prior to the phase in which the player is to be protected. This protect CAN be used in conjunction with a kill or recruit.
------
Gameplay:
Two additional things are going on:
Packages. Each night, a random person is selected and receives a stone egg bubbling up from a fissure in the earth. They can choose to open it or not. The result is random:
1. nothing
2. nothing
3. nothing
4. last person killed resurrected (resumes status when killed)
5. person using tool has protection for that night
6. person using tool has protection for that night
7. person using tool has protection for next day
8. person using tool has protection for next day
9. nothing
10. last person killed resurrected (resumes status when killed)
11. nothing
12. person using tool gets doublevoter status next day phase
13. person using tool may not post during next day phase
14. person using tool may post but not vote next day phase
15. nothing
16. nothing
As you can see, there is nothing game-changing in this list of results. To tell the truth, my goal was to keep people alive and in the game as long as possible, given that there were not that many playing. This is a disadvantage to the reds, since the villagers will not necessarily die as quickly as they normally do. So I gave the reds the two day protects (Lord IronFist and the recruit, Lord CannibalHand each have one day protect). Also, I made the leader, Lord BrainHarrow, immune to investigation. Plus, the reds are eligible to receive the packages as well, so they can be protected, resurrected, etc. Hopefully this all balances out in the end.
This may be the confusing one:
Each night, a villager (not RP) is randomly selected to become a martyr, if they so choose.
Randomly select a blue who has not been a martyr or is PM-ing a martyr (I'll explain that in a bit).
PM:
______, you are walking down a dirt street in Stull when suddenly a filmy haze emerges before your eyes. Threads touch your face like spiderwebs. You have been given a vision.
You are now a MARTYR. You may choose to offer to give up your life to help your cause. If you do, something will happen.
You do not know and cannot control what will happen if you choose either way. You may die or you may not.
IMPORTANT: If you survive, you may NOT reveal to the village that you are a Martyr and that you have been given this choice.
Please let me know if you want to choose to offer to give up your life.
Now, if they choose to be a martyr, what happens is that the are informed that they do not die at this time and that they may now PM another player (that player must be blue, too). Tell them that they don't know each others alignment, even though we know that they're both blue.
So, for example, Troy Loney was selected on Night 1. He opted to become a martyr.
My PM to him:
As a result of your offer to sacrifice, you do not die at this time. But you may now freely PM with another player: thehockeyguru.
You do not know his alignment status and he does not know yours.
Remember that you may not mention the Martyr thing on the board or in PMs.
If the player declines to be a martyr, then nothing happens.
So now, on Night 2, another martyr candidate is selected from among the living villagers, except for Troy Loney and thehockeyguru. This continues until the game ends or there are no longer two unconnected villagers. It's important that the Martyrs understand that they cannot mention the martyr thing to anyone. I wanted each martyr to think he's special. Haha.
The idea I'm trying to explore is to give everyone something to do. Choices, partners, etc. Blues tend to really drift off if they're not connected.
Actions so far:
On Night 1, you tried to recruit SDD. No green RPs can be recruited, so it failed.
Rylan protected himself.
SDD saw EPP (non-Hellish)
Pen48guins opened an egg and got doublevoter status for Day 1 (only)
Troy Loney became a martyr and now communicates freely with thg.
One more thing: The seer (SDD) only gets a reply of "Hellish" or "non-Hellish." No colors. Similarly, I was vague about who the reds could recruit ("certain players are unrecruitable.") I want people to maybe think that there is an independent out there, which there is not. Just a little twist to get them to think a bit more.