Ideas for next game..

Forum for NHR "Wars" Games
beerman
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Re: Ideas for next game..

Post by beerman »

crayz wrote:
beerman wrote:mac if you need someone else, I can help. I'm always at work by like 7:40 and around pretty regularly through the day till 4:30
yup same...i had just as much fun modding as I did playing
yea me too, it's nice still being part of the game but not having to read everything as intently as when your playing. It's a good change of pace and fun watching how people handle their roles
dagny
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Re: Ideas for next game..

Post by dagny »

crayz wrote:
canaan wrote:LGP wars...you have to be a different poster :pop:
we talked about this before....we were told :thumbdown:
Straight from the Gorilla. Ix-nay on the errorist-Tay ars-Way, as well.
bhaw
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Re: Ideas for next game..

Post by bhaw »

Aliens vs Predator?
Corvidae
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Re: Ideas for next game..

Post by Corvidae »

I wanna Zombie or a Jelly WereSlug. But not a Zombie Jelly WereSlug. That would be too much.
Corvidae
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Re: Ideas for next game..

Post by Corvidae »

Way to allow but restrict night talking:

How about a Langoliers type monster that lurks around at night and eats people.

- Determine a number randomly at the beginning of the Night (1-9).
- Is someone's post ends with that number at Night, a Langolier eats them (or prevents them from voting or acting).
dagny
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Re: Ideas for next game..

Post by dagny »

Langoliers, like from Stephen King?
dagny
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Re: Ideas for next game..

Post by dagny »

oh yeah, just clicked on the link. i remember that story
slappybrown
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Re: Ideas for next game..

Post by slappybrown »

Corvidae wrote:Way to allow but restrict night talking:

How about a Langoliers type monster that lurks around at night and eats people.

- Determine a number randomly at the beginning of the Night (1-9).
- Is someone's post ends with that number at Night, a Langolier eats them (or prevents them from voting or acting).
As in the timestamp ending with that number?
Corvidae
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Re: Ideas for next game..

Post by Corvidae »

slappybrown wrote:
Corvidae wrote:Way to allow but restrict night talking:

How about a Langoliers type monster that lurks around at night and eats people.

- Determine a number randomly at the beginning of the Night (1-9).
- Is someone's post ends with that number at Night, a Langolier eats them (or prevents them from voting or acting).
As in the timestamp ending with that number?
Yeah, like if it was a "7" the Langoliers would gobble you up (or whatever form of punishment so desired by the mod).
Senka
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Re: Ideas for next game..

Post by Senka »

hmm makes sense.. id post every 10 mins on the same number :pop:
the wicked child
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Re: Ideas for next game..

Post by the wicked child »

Meh. IMO either ban night talking or don't... don't really like the random killing thing.

Should be enough to say that if you out a good RP @ night and they get killed, I am coming for yo ass. :thumb:
Corvidae
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Re: Ideas for next game..

Post by Corvidae »

the wicked child wrote:Meh. IMO either ban night talking or don't... don't really like the random killing thing.

Should be enough to say that if you out a good RP @ night and they get killed, I am coming for yo ass. :thumb:
I don't think it should be banded. It's not the mods fault if you say something stupid at Night, just like during the Day.
the wicked child
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Re: Ideas for next game..

Post by the wicked child »

Corvidae wrote:I don't think it should be banded. It's not the mods fault if you say something stupid at Night, just like during the Day.
Yeah, I'm just saying I don't like the random night kills as a deterrent... you either allow night talking or you don't IMO...
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Re: Ideas for next game..

Post by mac5155 »

Corvidae wrote:
the wicked child wrote:Meh. IMO either ban night talking or don't... don't really like the random killing thing.

Should be enough to say that if you out a good RP @ night and they get killed, I am coming for yo ass. :thumb:
I don't think it should be banded. It's not the mods fault if you say something stupid at Night, just like during the Day.
I will not ban night talking. I will highly discourage it, but its your own stupid fault for giving stuff away at night.

EDIT- this is not directed at anyone in particular.
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Re: Ideas for next game..

Post by Corvidae »

the wicked child wrote:Yeah, I'm just saying I don't like the random night kills as a deterrent... you either allow night talking or you don't IMO...
But the Langoliers could make people talk about proper brushing technique or Nick Johnson vs Howie Mendel. :scared:
the wicked child
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Re: Ideas for next game..

Post by the wicked child »

Okay, well if you make people do ridiculous stuff, I don't care... but I don't like the suggestion of random kills.
Kicksave
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Re: Ideas for next game..

Post by Kicksave »

mac5155 wrote:EDIT- this is not directed at anyone in particular.
cough Azkar cough
the wicked child
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Re: Ideas for next game..

Post by the wicked child »

Kicksave wrote:
mac5155 wrote:EDIT- this is not directed at anyone in particular.
cough Azkar cough
Hey, he unknowingly saved your life when he did that. :P
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Re: Ideas for next game..

Post by mac5155 »

the wicked child wrote:
Kicksave wrote:
mac5155 wrote:EDIT- this is not directed at anyone in particular.
cough Azkar cough
Hey, he unknowingly saved your life when he did that. :P
I will revenge mod-kill you/bhaw/Corvi :pop: :lol: :lol:
bhaw
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Re: Ideas for next game..

Post by bhaw »

mac5155 wrote:I will revenge mod-kill you/bhaw/Corvi :pop: :lol: :lol:
Not my fault your PSU education hasn't taught you to follow directions :pop:
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Re: Ideas for next game..

Post by the wicked child »

bhaw wrote:
mac5155 wrote:I will revenge mod-kill you/bhaw/Corvi :pop: :lol: :lol:
Not my fault your PSU education hasn't taught you to follow directions :pop:
O snap, son.
mac5155
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Re: Ideas for next game..

Post by mac5155 »

the wicked child wrote:
bhaw wrote:
mac5155 wrote:I will revenge mod-kill you/bhaw/Corvi :pop: :lol: :lol:
Not my fault your PSU education hasn't taught you to follow directions :pop:
O snap, son.
i'm in that class now! :pop:
Pavel Bure
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Re: Ideas for next game..

Post by Pavel Bure »

Pavel Bure wrote:Seeing the PM quoting disaster that took place in the current game the easiest way to fix this is create a generic town PM.

Example:
You are *town* your goal is to eliminate all *non-town/mafia*
Given doctor it up a bit with your game theme.

Every townie gets that PM. That PM is also posted at the start of the game in the rules post so that EVERYONE knows what the generic town PM is.

Any role players in the game receive the generic town PM as well as what their role is. In this fashion no one can use hinting at or quoting the town's PM as a way to clear themselves or someone else, thereby keeping the game within the set rules.
canaan
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Re: Ideas for next game..

Post by canaan »

Pavel Bure wrote:
Pavel Bure wrote:Seeing the PM quoting disaster that took place in the current game the easiest way to fix this is create a generic town PM.

Example:
You are *town* your goal is to eliminate all *non-town/mafia*
Given doctor it up a bit with your game theme.

Every townie gets that PM. That PM is also posted at the start of the game in the rules post so that EVERYONE knows what the generic town PM is.

Any role players in the game receive the generic town PM as well as what their role is. In this fashion no one can use hinting at or quoting the town's PM as a way to clear themselves or someone else, thereby keeping the game within the set rules.
or just not send the town any pm...like we did the umpteen games before that--its a lot simpler that way, imo.
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Re: Ideas for next game..

Post by Malkamaniac »

We should of done a mafia jersey shore game.


We could of use the Jersey Shore generator to make our names.