*** "Bleeding Kansas" Gameplay Thread ***

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Crankshaft
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Re: *** "Bleeding Kansas" Gameplay Thread ***

Post by Crankshaft »

Pretty **** game played by myself. :lol:
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Re: *** "Bleeding Kansas" Gameplay Thread ***

Post by dodint »

dodint wrote:If I can't find enough support from my fellow simpletons I'll always have "I told you so" to fall back on, and thats always satisfying.
:pop:
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Re: *** "Bleeding Kansas" Gameplay Thread ***

Post by columbia »

Crankshaft wrote:Pretty **** game played by myself. :lol:
I was trying to get WK to kill you, because I was convinced you were the vig.
However, once HN posted that summary, I figured there was no way for you to be the vig and be that aggressive....which made it much easier to kill you yesterday, because of no fear of "hey I'm the vig....kill columbia" happening.
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Re: *** "Bleeding Kansas" Gameplay Thread ***

Post by MRandall25 »

If you guys looked at voting records, you would've been able to get Columbia after WK was killed.

They voted together more often than not.
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Re: *** "Bleeding Kansas" Gameplay Thread ***

Post by Willie Kool »

Thanks redwill. Great game reds. I was pretty sure Hockeynut was the vig when he flipped out after my claim, but I ended up overthinking it and taking TWC down with me. Turns out that was OK since HN did some work for us. :lol:
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Re: *** "Bleeding Kansas" Gameplay Thread ***

Post by Hockeynut! »

MRandall25 wrote:If you guys looked at voting records, you would've been able to get Columbia after WK was killed.

They voted together more often than not.
Yeah, but so were most people who were voting.
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Re: *** "Bleeding Kansas" Gameplay Thread ***

Post by Willie Kool »

dodint wrote:
dodint wrote:If I can't find enough support from my fellow simpletons I'll always have "I told you so" to fall back on, and thats always satisfying.
:pop:
:lol: :thumb:
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Re: *** "Bleeding Kansas" Gameplay Thread ***

Post by CBear3 »

Random vote on WK kills me. Thought his write-up on dodint was a bit much, so I just floated the vote after him.
Didn't try to see him until that night where he done shot me.
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Re: *** "Bleeding Kansas" Gameplay Thread ***

Post by dodint »

This was my first game, probably played horribly by talking too much. Tried to liven it up through the first few days with neutral banter and it made people paranoid. Surprised I lasted as long as I did to be honest.

Thanks redwill, fun way to cut my teeth. Also, "erudite", awesome.
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Re: *** "Bleeding Kansas" Gameplay Thread ***

Post by Hockeynut! »

I hate that everyone stays so quiet, but it's a good strategy. It makes the game really hard to play and more "random", imo.

And I want to thank redwill for giving me a role. It was my first time (blushing). At least I got one baddie.
redwill
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Re: *** "Bleeding Kansas" Gameplay Thread ***

Post by redwill »

I had a backstory for each RP and for the game itself, but abandoned it all when I got too depressed about the whole slavery thing. Basically, I didn't want to cast the baddies -- vicious killers though they were -- as pro-slavery types.

Willie Kool
relantel
columbia

CBear3 - seer
Sam's Drunk Dog - angel - (could protect anyone, including himself, but not the same person more than two nights in a row)
Hockeynut! - vigilante

Night 1:

baddies kill shafnutz05
CBear3 investigates Sam's Drunk Dog
Sam's Dunk Dog protects himself

Day 1:

village kills MRandall25

Night 2:

baddies kill Sam's Drunk Dog
CBear3 investigates PensFanInDC
Sam's Drunk Dog protects no one
Hockeynut! saves bullet (1)

Day 2:

village kills dodint

Night 3:

baddies kill CBear3
CBear3 investigates Willie Kool, but sadly is unable to report his findings
Hockeynut! saves bullet (1)

Day 3:

village kills newarenanow

Night 4:

baddies kill the wicked child
Hockeynut! kills Willie Kool (1 bullet remaining)

Day 4:

village kills no one

Night 5:

baddies kill canaan
Hockeynut! kills PFIDC

Day 5:

village kills Crankshaft
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Re: *** "Bleeding Kansas" Gameplay Thread ***

Post by Willie Kool »

CBear3 wrote:Random vote on WK kills me. Thought his write-up on dodint was a bit much, so I just floated the vote after him.
Didn't try to see him until that night where he done shot me.
:shock: I was sure you had seen me, the early vote with no explanation and the 'it's early' comment when you pulled your vote.
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Re: *** "Bleeding Kansas" Gameplay Thread ***

Post by redwill »

Oh, and many thanks to MRandall25 for co-modding. I abandoned him for a bit but he is a trooper.

Thanks again.
relantel
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Re: *** "Bleeding Kansas" Gameplay Thread ***

Post by relantel »

Thanks for the game, redwill. Sorry to have been a mostly absentee player in this one - don't like doing that but it's been one hell of a week at work, and I haven't even been on the board much. If not for Columbia PM'ing me to go for the kill, you all might have sat here waiting all day!
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Re: *** "Bleeding Kansas" Gameplay Thread ***

Post by columbia »

I'm just not really sure why slappy voted for Crankshaft.
I appreciate it, mind you, but just confused....I figured it was obvious that he was blue.
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Re: *** "Bleeding Kansas" Gameplay Thread ***

Post by slappybrown »

columbia wrote:I'm just not really sure why slappy voted for Crankshaft.
I appreciate it, mind you, but just confused....I figured it was obvious that he was blue.
I don't like him. I don't like any guy on his team. So, crankshaft had a vote on him, he went to get out of it and so I voted for him.

*Why?*

Because I don't like him.

*Why don't you like him?*

Because I don't like him. What was I supposed to do, not vote for him?
columbia
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Re: *** "Bleeding Kansas" Gameplay Thread ***

Post by columbia »

Well, that certainly clears things up.
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Re: *** "Bleeding Kansas" Gameplay Thread ***

Post by Sam's Drunk Dog »

Thanks for the game red will. Sorry village but I tried to be too cute and instead of protecting myself night 2, I decided to protect no one. My strategy was that I was still hopefully under the radar and I'd effectively be protected for the next three nights if I wasn't shot at. :face:
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Re: *** "Bleeding Kansas" Gameplay Thread ***

Post by newarenanow »

I told MRandall via PM after I died that I f'd up the vig thing.

I'm one that outside of the seer and angel, I don't care if other greens out themselves, especially if it is to nab a red. It is a sacrifice, but it also brings some clarity to the game in situations. But for some reason I had a brain fart and didn't think of the Vig just shooting WK that night.

And columbia took advantage of that conversation perfectly. It built him some trust with the village. Good job columbia.
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Re: *** "Bleeding Kansas" Gameplay Thread ***

Post by columbia »

I wasn't trying to be a meanie; NAN. it just seemed like a good opportunity to make you become dead.
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Re: *** "Bleeding Kansas" Gameplay Thread ***

Post by newarenanow »

columbia wrote:I wasn't trying to be a meanie; NAN. it just seemed like a good opportunity to make you become dead.
I know. :D You did take great advantage of my screw up and played it perfectly.
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Re: *** "Bleeding Kansas" Gameplay Thread ***

Post by canaan »

canaan wrote:columbia's "thats good enough for me" post sounded red to me. hes the only one id switch off of nan for. /random
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Re: *** "Bleeding Kansas" Gameplay Thread ***

Post by columbia »

I think I killed you the next night.....which, thinking back, was somewhat brash.