*** Experiment #3 Game Thread ***

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redwill
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Re: *** Experiment #3 Game Thread ***

Post by redwill »

Sam's Drunk Dog wrote:Also how did the vote on Canaan go down at the end?
It was three for canaan and then PFIDC jumped on it five minutes before the deadline, giving canaan four votes, which was the limit.

A couple of players switched their votes after him, but none of them affected the canaan vote. Even if they had, the clinching vote was in.
ExPatriatePen
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Re: *** Experiment #3 Game Thread ***

Post by ExPatriatePen »

redwill wrote:
Sam's Drunk Dog wrote:What powers did the reds have? I'm guessing PDiFC killed me because I drew attention to him for not explaining how he voted.
Reds could only kill. I don't know why PFIDC targeted you. He just did.
PFiDC still had the unused recruit did he not?
relantel
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Re: *** Experiment #3 Game Thread ***

Post by relantel »

ExPatriatePen wrote:
redwill wrote:
Sam's Drunk Dog wrote:What powers did the reds have? I'm guessing PDiFC killed me because I drew attention to him for not explaining how he voted.
Reds could only kill. I don't know why PFIDC targeted you. He just did.
PFiDC still had the unused recruit did he not?
I think PFiDC *was* the recruit the way redwill had it set up.
ExPatriatePen
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Re: *** Experiment #3 Game Thread ***

Post by ExPatriatePen »

I thought PFiDC was my replacement (as the Alpha Red)

Or was the fact that a replacement was necessary make him the "recruit" by default?
Last edited by ExPatriatePen on Wed Oct 12, 2011 4:49 pm, edited 1 time in total.
relantel
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Re: *** Experiment #3 Game Thread ***

Post by relantel »

ExPatriatePen wrote:I thought PFiDC was my replacement.

Or was the fact that a replacement was necessary make him the "recruit" by default?
the latter, I believe
redwill
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Re: *** Experiment #3 Game Thread ***

Post by redwill »

When EPP got killed without making a recruit, the recruit was null and void. Only then was PFIDC randomly chosen to be the next baddie.

There could only be two baddies maximum: the original baddie (EPP) + either a recruit or a replacement.

Hope that makes sense.
ExPatriatePen
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Re: *** Experiment #3 Game Thread ***

Post by ExPatriatePen »

redwill wrote:When EPP got killed without making a recruit, the recruit was null and void. Only then was PFIDC randomly chosen to be the next baddie.

There could only be two baddies maximum: the original baddie (EPP) + either a recruit or a replacement.

Hope that makes sense.
Perfectly.